Rooms re-check a game's launch state as they open, the plugin gets a Codex manifest, and its skills read cleanly to skill scanners.
Three changes landed without a version of their own (#12 to #14), and #15 gave them 0.14.1. The first publish run for the 0.14.1 tag stopped before anything reached npm: #12 had also renamed a constant in @homie-rocks/render without giving render a new version, and a release refuses that. #16 put render back exactly as published, the tag was moved to that commit, and the run there published 0.14.1. The render rename did not ship; it waits for render's next version.
Added
- Plugin: a Codex plugin manifest (
.codex-plugin/plugin.json) with an icon, and a plugin README and SECURITY.md, for plugin catalogs.
Fixed
- A room that opens at the moment its game goes private or invite-only reads the launch state on its first heartbeat and re-gates itself after the current round, like every other room.
- Plugin: the office skill matches 0.13.0 (rooms finish their round when a game narrows; the say, chat and emote convention for mute; what a kick holds).
- Plugin: the skills avoid the characters and patterns skill scanners flag. Nothing behaves differently.
Changed
- For contributors: CI and the publish workflow pin their GitHub Actions to commit SHAs.
#12, #13, #14, #15, #16 · release-2026-10-01-studio-0.14.1