Gem Rush impact feel
Gem Rush’s tuned hit-stop shake, impact flash, directional squash/stretch and settling wobble.
From Gem Rush, by Shop Trial
Preview
Open the preview on shop-trial.ryan-d2f.workers.dev, in a new tab
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Use this part
Ask your AI, in your studio’s chat, to use this part. This is its reference:
shop-trial.ryan-d2f.workers.dev/gem-impact-feel
Your AI finds it in this catalog, copies version 1.0.0 into your studio for you to tune, and adds the credit. No studio yet? Make a studio first.
Where it is used
Gem Rush impact feel is a piece of Gem Rush, a game by Shop Trial.
- Floating thumb controls Mechanic
Licence and credit
- Licence
- Apache-2.0
- Credit line
- Shop Trial · Homie / Ryan Campbell
Where it came from
- Source
- Imported from elsewhere
- Came from
- https://github.com/homie-rocks/homie
- Notes
- Extracted from Shop Trial’s Gem Rush, the Apache-2.0 Homie starter. Existing license and NOTICE retained. Refactored into a factory and source game uses the same module.
For your AI
Measured costs
- Download
- 15.7 KB
How it connects
Netplay: local
Inputs
createImpactFeel- numeric tuning from tuning.json; returns bumps, pushes and bodyFx
hit- bumps.set(id,{at:milliseconds,dx,dy}); then bodyFx(id,now) gives ox,oy,sx,sy,ang,flash
State
owner- Local presentation/input only; the game keeps authoritative scores and outcomes.
Versions
- 1.0.0 newest
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